OpenSCAD User Manual/Modules
モジュール(他の言語でのマクロ、関数にあたる)は処理の再利用を容易にする。
module hole(distance, rot, size) {
rotate(a = rot, v = [1, 0, 0]) {
translate([0, distance, 0]) {
cylinder(r = size, h = 100, center = true);
}
}
}
この例では、引数 distance、rot、size を設定して呼び出すことにより、このような描画を複数繰り返す場合のプログラムの行数を節約し、 プログラムの可動性を上げる。
呼び出しは、次の例のようにC言語の関数呼び出しに似た方法で、値または数式を渡して行なう。
hole(0, 90, 10);
children
[編集]The child nodes of the module instantiation can be accessed using the children() statement within the module. The number of module children can be accessed using the $children variable.
Parameters
- empty
- select all the children
- index
- integer. select one child, at index value. Index start at 0 and should be less than or equal to $children-1.
- vector
- vector of integer. select children with index in vector. Index should be between 0 and $children-1.
- range
- [<start>:<end>] or [<start>:<increment>:<end>]. select children between <start> to <end>, incremented by <increment> (default 1).
Deprecated child() module
Up to release 2013.06 the now deprecated child()
module was used instead. This can be translated to the new children() according to the table:
up to 2013.06 | 2014.03 and later |
---|---|
child() | children(0) |
child(x) | children(x) |
for (a = [0:$children-1]) child(a) | children([0:$children-1]) |
Examples
Transfer all children to another module:
// rotate to other center point:
module rz(angle, center=undef) {
translate(center)
rotate(angle)
translate(-center)
children();
}
rz(15, [10,0]) sphere(30);
Use the first child, multiple time:
module lineup(num, space) {
for (i = [0 : num-1])
translate([ space*i, 0, 0 ]) children(0);
}
lineup(5, 65) sphere(30);
If you need to make your module iterate over all children you will need to make use of the $children variable, e.g.:
module elongate() {
for (i = [0 : $children-1])
scale([10 , 1, 1 ]) children(i);
}
elongate() { sphere(30); cube([10,10,10]); cylinder(r=10,h=50); }
arguments
[編集]One can specify default values for the arguments:
module house(roof="flat",paint=[1,0,0]){
color(paint)
if(roof=="flat"){
translate([0,-1,0])
cube();
} else if(roof=="pitched"){
rotate([90,0,0])
linear_extrude(height=1)
polygon(points=[[0,0],[0,1],[0.5,1.5],[1,1],[1,0]],paths=[ [0,1,2,3,4] ]);
} else if(roof=="domical"){
translate([0,-1,0])
union(){
translate([0.5,0.5,1]) sphere(r=0.5,$fn=20);
cube();
}
}
}
And then use one of the following ways to supply the arguments
union(){
house();
translate([2,0,0]) house("pitched");
translate([4,0,0]) house("domical",[0,1,0]);
translate([6,0,0]) house(roof="pitched",paint=[0,0,1]);
translate([8,0,0]) house(paint=[0,0,0],roof="pitched");
translate([10,0,0]) house(roof="domical");
translate([12,0,0]) house(paint=[0,0.5,0.5]);
}